Spent the day figuring out how every zombie survival game renders trees. Tested procedural generators, decimated high-poly models down to 500 tris, scattered ic...
Built a skyscraper testbed to see how far the GT 1030 can be pushed. Procedural high-rises — same extrusion pipeline that builds houses, just cranked up to...
The terrain comes from elevation data. The roads and buildings come from map data. Problem is — they were captured at different times, by different people, fo...
After 1,600 hours in Project Zomboid, my GT 1030 finally gave up. A warehouse full of containers after 14 days of constant fighting — the game choked and neve...