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Dead Weight

A low-poly zombie survival FPS set in real American towns. Built on a potato, for potatoes. · By deadweightgame

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Trees at 16 triangles
Spent the day figuring out how every zombie survival game renders trees. Tested procedural generators, decimated high-poly models down to 500 tris, scattered ic...
Stress testing the potato
Built a skyscraper testbed to see how far the GT 1030 can be pushed. Procedural high-rises — same extrusion pipeline that builds houses, just cranked up to...
Making two datasets agree
The terrain comes from elevation data. The roads and buildings come from map data. Problem is — they were captured at different times, by different people, fo...
Why I'm building this
After 1,600 hours in Project Zomboid, my GT 1030 finally gave up. A warehouse full of containers after 14 days of constant fighting — the game choked and neve...

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