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Dead Weight

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Devlog

  • Trees at 16 triangles
    March 23, 2026 by deadweightgame
    Spent the day figuring out how every zombie survival game renders trees. Tested procedural generators, decimated high-poly models down to 500 tris, scattered ico-spheres as canopy blobs. Nothing looke... Continue reading
  • Stress testing the potato
    March 23, 2026 by deadweightgame
    Built a skyscraper testbed to see how far the GT 1030 can be pushed. Procedural high-rises — same extrusion pipeline that builds houses, just cranked up to 50 floors. Two of them are burned-out shel... Continue reading
  • Making two datasets agree
    March 23, 2026 by deadweightgame
    The terrain comes from elevation data. The roads and buildings come from map data. Problem is — they were captured at different times, by different people, for different purposes. They were never me... Continue reading
  • Why I'm building this
    March 23, 2026 by deadweightgame
    After 1,600 hours in Project Zomboid, my GT 1030 finally gave up. A warehouse full of containers after 14 days of constant fighting — the game choked and never recovered. Frame drops, chunk loading... Continue reading
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Updated 13 days ago