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Trees at 16 triangles
March 23, 2026
by
deadweightgame
Spent the day figuring out how every zombie survival game renders trees. Tested procedural generators, decimated high-poly models down to 500 tris, scattered ico-spheres as canopy blobs. Nothing looke...
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Stress testing the potato
March 23, 2026
by
deadweightgame
Built a skyscraper testbed to see how far the GT 1030 can be pushed. Procedural high-rises — same extrusion pipeline that builds houses, just cranked up to 50 floors. Two of them are burned-out shel...
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Making two datasets agree
March 23, 2026
by
deadweightgame
The terrain comes from elevation data. The roads and buildings come from map data. Problem is — they were captured at different times, by different people, for different purposes. They were never me...
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Why I'm building this
March 23, 2026
by
deadweightgame
After 1,600 hours in Project Zomboid, my GT 1030 finally gave up. A warehouse full of containers after 14 days of constant fighting — the game choked and never recovered. Frame drops, chunk loading...
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