<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Dead Weight Devlog - itch.io</title><link>https://deadweightgame.itch.io/dead-weight</link><description>A low-poly zombie survival FPS set in real American towns. Built on a potato, for potatoes.</description><item><guid>https://deadweightgame.itch.io/dead-weight/devlog/1467065/trees-at-16-triangles</guid><title>Trees at 16 triangles</title><link>https://deadweightgame.itch.io/dead-weight/devlog/1467065/trees-at-16-triangles</link><pubDate>Mon, 23 Mar 2026 11:01:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Spent the day figuring out how every zombie survival game renders trees. Tested procedural generators, decimated high-poly models down to 500 tris, scattered ico-spheres as canopy blobs. Nothing looke...</p>]]></description></item><item><guid>https://deadweightgame.itch.io/dead-weight/devlog/1467063/stress-testing-the-potato</guid><title>Stress testing the potato</title><link>https://deadweightgame.itch.io/dead-weight/devlog/1467063/stress-testing-the-potato</link><pubDate>Mon, 23 Mar 2026 11:00:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2Mjg0NTM0LnBuZw==/400x224%23c/pH%2BRtm.png" class="post_image"/><p>Built a skyscraper testbed to see how far the GT 1030 can be pushed. Procedural high-rises — same extrusion pipeline that builds houses, just cranked up to 50 floors. Two of them are burned-out shel...</p>]]></description></item><item><guid>https://deadweightgame.itch.io/dead-weight/devlog/1467060/making-two-datasets-agree</guid><title>Making two datasets agree</title><link>https://deadweightgame.itch.io/dead-weight/devlog/1467060/making-two-datasets-agree</link><pubDate>Mon, 23 Mar 2026 10:58:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2Mjg0NTIxLnBuZw==/400x224%23c/sbf69I.png" class="post_image"/><p>The terrain comes from elevation data. The roads and buildings come from map data. Problem is — they were captured at different times, by different people, for different purposes. They were never me...</p>]]></description></item><item><guid>https://deadweightgame.itch.io/dead-weight/devlog/1467059/why-im-building-this</guid><title>Why I&#039;m building this</title><link>https://deadweightgame.itch.io/dead-weight/devlog/1467059/why-im-building-this</link><pubDate>Mon, 23 Mar 2026 10:55:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2Mjg0NDkxLnBuZw==/400x224%23c/LXrY%2Bb.png" class="post_image"/><p>After 1,600 hours in Project Zomboid, my GT 1030 finally gave up. A warehouse full of containers after 14 days of constant fighting — the game choked and never recovered. Frame drops, chunk loading...</p>]]></description></item></channel></rss>